![]() “In early tests it became apparent that this is actually an aggressive, gas pedal kind of character who wants to go in first. His job was now to use his ult, know that he’d likely die entering a site, get some entry frags, and revive back at his starting location on death. But it didn’t take long for the Character Team to get a feel for his playstyle and make some adjustments to change him from team-martyr to fight-starter.Ī final concept of Phoenix’s ultimate ability, Run it Back.Īfter the first playtest, Phoenix’s ult was redesigned to be used proactively. On paper, Phoenix acting as his team’s last hope really fits his theme-rising from the ashes, putting up a last-stand, giving his team one more chance at a round win. This version naturally led to some weird footsies where Phoenix players would try to evade enemies around corners while keeping much of the territory they’d gained. Basically, he could push forward and die, react by popping his ult, revive over 3 seconds, and still be able to move back behind cover. ![]() When Phoenix died in this version of his ultimate, he’d go into a state of invulnerability as he was resurrecting, while also still being able to move. So you can imagine a 1v5 where you’re at 1hp and you’re dodging all the bullets and getting those 1-taps.’ So I kinda scraped a kit together around that, thinking we were going for this last-man-standing fantasy,” excal continues. “We imagined if you popped it, he would revive and it would tick down to 1 hp, but he wouldn’t physically go back to where he started the ult. “We sort of pictured the ultimate ability where you’d have a second life in some form.” And the ability we were thinking about was his ultimate,” excal shares. We were trying to capture that essence of what we now call the VALORANT moment. “Phoenix started with this idea of a back-against-the-wall, last-man-standing character who could fight against all odds. While Phoenix was always meant to be a character who made his own luck to overcome the numbers against him, his initial seed of an idea morphed quite a bit from on-paper to in-practice. Like hey, let’s take a single seed, a single nugget and see where it takes us.” “Back then, it was really very exploratory. He’s from 2017 or 2018 and predates any concepts of roles,” says Technical Game Designer Bobby “excal” Prochnow. When most people think of Phoenix, they think of a hyper-aggressive Duelist/Initiator whose sole purpose is to clear sites with style… and a bit of ego. This is the story of Phoenix, VALORANT’s original Duelist. mad lad turn into the stylish entry-fragger of today? A lot of friggin’ work. Back in 2017, Phoenix (and VALORANT) looked pretty different. ![]() No defined roles, no flashbang, a forward dash, and a self-res with a period of invulnerability. ![]()
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